How to play
Object: Interweave words to create a mini crossword grid, aiming for
the highest score from total letter values.
- Fill the empty squares with your own 3, 4, 5, or 6 letter words.
- All words must cross at least one other word.
- Duplicate words are not allowed.
-
The starter word is given to you, so it scores nothing on its own -
you score it by crossing it. Its letters count in full towards every word that crosses
them, and extending it along its own line scores only the letters you add.
-
A doubled consonant (adjacent identical letters, e.g. ZZ in FUZZY,
not the non-adjacent D's in AIDED) scores its full value once - the
other one is worth 1 point, unless both are intersected. So ZZ scores
4 + 1.
Each day has a new starter and bonus word set. Unlimited attempts each day to try to get
your best score.
Bonus word: a second word is shown in the scoreboard each game. Weave
it into your grid and each of its letters scores double points, including when used by
intersecting words. A longer word that contains it counts too - the extra letters score
their normal value.
Double tap/click
- on a square to switch between typing across and down.
-
on the scoreboard to see the state of the current game and your next badges to
achieve.
Validation messages
When the Words and Score cards show an asterisk instead of a number, the message
underneath them is the problem to fix first:
-
Invalid word: not in the Weavaword dictionary, the wrong length, or a
single unconnected letter.
- Duplicate word: already used elsewhere on the grid.
-
Fragmented game: valid and unique, but not connected back to the
starter word - blocks saving/sharing until it connects.
Keyboard
Letter keys show their point value (bottom-right).
⌫ Backspace
Clears the selected cell, or on a second press (when already empty) steps back one
cell.
Across / Down
-
Toggles which way typing jumps to the next empty cell, and shows which way it
currently runs.
- Double tapping a square on the grid does the same thing.
Look up
-
Shows the definition of the word at the selected square - or of the starter word,
if no square is selected.
-
When the selected square sits on two words, you can switch between which
definition shows.
Clear
Opens the Clear dialog:
-
Clear the game back to just the starter word.
- Snapshot first if you want to come back to this exact board.
-
Clear the word(s) at the selected square.
- Letters that will be removed are shown in red.
Snapshots
Find the best scoring game without losing earlier attempts.
- Save and Restore up to 10 versions of a game.
- Saves either today's Daily or your current Free Play game.
- Saves locally only, no syncing.
- Snapshot key shows your highest-scoring saved game.
Other Info
-
Starter word
-
Scoring
word
-
Rule
violation - see above
-
Empty
square
-
Selected square
-
Unplayable square
-
Blocked square. One each game.
Levels
Your score earns a level, shown under the board as you play.
- One square is permanently blocked in every game and can't be filled.
- The Daily puzzle stays the same all day.
- Use Clear to keep trying - your best score for the day is kept automatically.
- Your score updates live as you type.
- Progress saves automatically - come back any time.
Fun fact
- The game you're playing today won't repeat for another 2,555 years!
- Each game has so many possible completions that yours may be unique!
Privacy
Weavaword does not collect any personally identifying information. Progress is stored in
your device, and optionally synced via a sync ID passphrase that isn't tied in any way
to your identity.
Weavaword development is coffee fuelled.
Please consider supporting its development.